Foddy said, "The flavor of being sent back gradually disappeared up to the point now where it's this boutique thing. People of a certain age still have that taste, or maybe everyone has it, but it's been written out of the design orthodoxy." In 2018, Foddy stated that the main reason he put his name in the title of Getting Over It was due to a culture that doesn't generally "recognize the individuals who make games". Getting Over It was aimed towards "a certain kind of person, to hurt them" and took inspiration from Sexy Hiking, a similar game released by Czech video game designer 'Jazzuo' in 2002. Foddy learned of Sexy Hiking around 2007 from a post by Derek Yu on TIGSource, and according to Foddy, the game was 'somewhat of a meme among indie game developers', with Adam Saltsman having described Sexy Hiking as "the single worst game I have ever played". While dismissing Sexy Hiking at the time, Foddy found the game memorable, and later showed the game to students of his class on game design at New York University Tisch School of the Arts, whereupon he "realized how timeless the design" of Sexy Hiking was. Foddy stated that he is a fan of "messy, realtime physics puzzle games", and further expressed that they are "huge area of inspiration in my own work". In a now-deleted tweet from 2014, Foddy asked his followers "would it be wrong if I made a sequel to Sexy Hiking? Given that I am not actually Jazzuo (as far as you know)". More recently, Foddy had seen a return of difficult games such as through the Dark Souls series.
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